The games are just more talked about than played. Doom 3 cribbed more than a few ideas from the series. In any case, both games are hardly forgotten. The Dark engine is far less pleasant for amateur developers to work with than either the Doom or Quake engines. A great deal of Half-Life and Doom's success is predicated on the size of their mod communities. The second was also ahead of its time in design terms, but the engine powering it was outdated and visually unimpressive. The first was too far ahead of its time it was myopically dismissed as a Doom clone and its system requirements were too steep to reach as wide an audience as Doom. Both games were dismissed at the time for similar reasons. Never mind that 'much better' is in this context entirely subjective. Games that fail to much better games tend to be forgotten. When The Many came around, followed closely by SHODAN, An armored scientist with a crowbar put both of them down fairly quickly. The first time around, SHODAN faced the demons of Hell and lost. System Shock isn't remembered for two reasons.Speaking of running on modern systems, someone released a patch for SS2 (and Thief 1 and 2) that allows it run on Windows 7.Nah, this is much better than Dosbox as it has an internal compatibility layer, so no lag at all.And if you do happen to have the original, it runs flawlessly in DOSBox.And if you can't play it the normal way (because of the black screen) you may try the DOSBox executable that is included with the package (you may need to launch it several times to play). Also copies are like platinum-coated gold dust (actually, that's true of both titles). ![]()
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